You have come to the right place if you want more damage and cool numbers.
Remnant 2‘s wilds are not for people who are easily scared. There are many dangerous creatures all over the land. Large, dangerous bosses wait in the dark for a poor victim to fall into their grasp. Any bad out there is easy to fall for if you don’t have the right tools. The good news is that Remnant 2‘s archetype perks help you out more when you’re fighting your way through the unknown.
Damage perks are the best way to go if you like to fight. Each class, which are called “Archetypes,” helps you in many ways, such as by giving you more range, more damage, and more.
Scavenger – Explorer
This perks is made for people who like to take their valuable items right after a fight. For twenty seconds, all picks will do 0.50% more damage for every stack they are on. The length gets longer as you pick up more, up to five stacks.
Sometimes this perk can really help you when you’re in a big place with lots of enemies. Getting loot in the middle of a fight can give you extra damage to help clear out an area. Once you reach level six, the perk will also give you a 5% chance to land a critical hit. It’s not the best perk, but it can come in handy when traveling gets too dangerous.
Amplify – Archon
The Amplify mod makes mod damage 5% higher, which is a useful perk if you like to play around with the mods you’ve collected. The update to the perk adds 30% more damage to mods and gives a 10% chance to critically hit mods. It might not seem like the Amplify perk’s base numbers are very useful, but when you pair them with the right mods, they can make games more fun.
As Penalty Kick Online goes on, bosses may drop Special Weapons for you to use. There are permanent mods on these guns that can’t be changed, which makes it harder to use different mods. The damage is good, but the perk doesn’t stand out compared to many others.
Invigorated – Medic
While invigorated, your damage goes up by 2.6 percent. When improved, your damage goes up by 18 percent, and you have a 5% chance of getting a critical hit. That’s right, the Medic perk can help you in tough fights with any weapon because its effect gets stronger as you level up.
When compared to other harm perks, the smaller numbers make it easy to miss. It’s not the best perk out there. It’s still a good perk for a class that’s focused on healing, though.
Liquid Courage – Alchemist
With the Liquid Courage perk, all of your power goes up by 2.5 percent. When you reach level six, all of your damage goes up by 25%, and you have a 5% chance of getting a critical hit.
This perk is better than the Medic’s just because it has more numbers, but it’s not really that special. The archetype works pretty well at giving a boost during a fight, given that it’s designed for team players rather than single wanderers. It’s not the best, but it can help you fight bosses and clear out places.
Dominator – Summoner
The Summoner class is very different, and so is its power perk. For 30 seconds, mod and skill damage go up by 3.5 percent while a pet is active, and ranged and melee damage go up by 3 percent. This perk is great for people who like to let their minions do all the work.
Dominator, on the other hand, doesn’t do as much damage as other attack perks. You can fix the damage even more if you can find the right jewelry. Until then, the base perk is well behind a lot of others.
Deadeye – Hunter
For every four percent increase in long damage you get, you get an extra 1.5 percent increase in weakspot damage. A quick look at the number of other benefits shows that Deadeye doesn’t seem to give such a big boost.
When you level up, your aimed damage goes up by 24%, your weakspot damage goes up by 9%, and your range critical chance goes up by 5%. With the update, it can be very useful when fighting enemies further down the road. This is a nice perk for taking a step back to clear an area before moving in.
Shark – Invader
Using the Invader perk will add one stack of momentum when you run or dodge for one second. This momentum will raise ranged and melee damage by 0.75% for 15 seconds, up to five stacks.
For players who like to jump around during fights, Invader is a very useful perk. It’s pretty easy to quickly do more damage with the stack potential, and it can be very dangerous when combined with other perks, like the utility perk Circumvent.
Pack Hunter – Handler
The Pack Hunter perk increases ranged and skill damage by 3% when your partner is nearby and active. At level six, your shooting and skill damage goes up by 18% and your chances of critical hits go up by 5% when the same conditions are met.
One cool thing about the Handler is its companion. Having an extra friend is always helpful when you’re feeling too busy. Because the perk does more damage and has a wide range, you and your partner can quickly kill enemies without feeling squished. The pack hunter perk can make you much more dangerous and help you win any fight when used with other perks.
Shift Shot – Gunslinger
When you use Shift Shot, your fire rate goes up by 1.5 percent and your targeted damage goes up by 2.5 percent. At level six, your fire rate goes up by 15%, your long damage goes up by 25%, and all of your guns give you a 5% chance to hit their target.
At first look, the perk might not seem like much, but when combined with other perks, it can be very useful. By taking a step back and depending on the increased range damage, the faster fire rate gives you the upper hand and lets you wipe out enemies.
Close Quarters – Challenger
Challenger perks are all about getting an edge over your enemies in battle. Your own small fighting area is what the Close Quarters perk gives you since most Challenger players will fight up close.
Three-and-a-half percent more damage is done to foes within ten meters when you have this perk. The bonus decreases as you move farther away, up to twenty meters. When improved, all damage goes up by 21% and the chance of a critical hit goes up by up to 10% until 20 meters away. The best thing about this perk is that it makes all attack types stronger. This gives you a lot more options for how to fight.
No matter if you like to fight with your hands or guns, Close Quarters will always give you a big boost.
Metalworker – Engineer
Without a question, the best perk in Remnant 2 is the Metalworker perk. Five percent more damage from skills, five percent more ammo for heavy weapons, and two and a half percent more health at full health. At level six, the perk raises your skill damage by 50%, your skill critical damage by 10%, your heavy ammo capacity by 50%, your max health by 25%, and your weakspot damage by 25%.
This perk is the best because it gives so many boosts. By using this skill with other Engineer Archetype perks, you can deal a lot of damage to both bosses and smaller enemies throughout the game.